{"product_id":"fun-inc-why-games-are-the-21st-centurys-most-serious-business","title":"Fun Inc.: Why games are the 21st Century's most serious business","description":"\u003cspan data-mce-fragment=\"1\"\u003e'Tom Chatfield's \u003c\/span\u003e\u003cspan class=\"a-text-italic\" data-mce-fragment=\"1\"\u003eFun Inc.\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003e is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as \u003c\/span\u003e\u003cspan class=\"a-text-italic\" data-mce-fragment=\"1\"\u003eFun Inc\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003e. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.'\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e","brand":"Clapping Pages","offers":[{"title":"Used","offer_id":45157591941306,"sku":"2R49Q1Y4H-Used","price":19.0,"currency_code":"AED","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0713\/5576\/0826\/files\/FunIncWhygamesarethe21stCentury_smostseriousbusiness.jpg?v=1758055989","url":"https:\/\/clappingpages.com\/products\/fun-inc-why-games-are-the-21st-centurys-most-serious-business","provider":"Clapping Pages","version":"1.0","type":"link"}